Gorilla Newsletter 105 Physarum Sims with Brain - Unconventionally generated Turing Patterns - Rhizome's 30th B-Day - TypeSafe's Jev - Pacing the Frontier with Anthropic - Sharded Postgres Queries - Recreating Demoscene Sketches
Gorilla Newsletter 104 Constraint-programmed puzzle games, dithered QR codes, OpenAI's Navier-Stokes drama + the Hugging Face sandbox escape, and the case for not understanding your codebase.
Self-modifying Quines, new HTTP QUERY Method, and Loop Engineering Self-modifying Quines - Realistic Cloth Sims - Virtual Pen Plotters - Procedural GLSL Sims - The QUERY HTTP method - The Fuss around Loop Engineering - Building an Agentic Newsletter
Gorilla Newsletter 102 Learning Creative Coding - HTML in Canvas - Plottimation Tool - Intro to Shader Programming - New Shader Playground - CVPR 2026 Art Gallery - Pretext - Hyperblam - AI and the Erosion of Programming Careers + lots more
Gorilla Newsletter 101 Compute Shader Physarum Sims - Programming Software Rasterizers - New Fractal Formulas - Interactive A-Life Sims - The State of Devs 2025 - 5 years at Vercel - OAuth Explained - DOM Templating API - Diffusion Models for Video Game Graphics - AI Impact on Dev Productivity
Gorilla Newsletter 100 Evolving Genart with fxhash - Flow Lenia for Emergent Evolutionary Behaviour - WebGPU Particle Life Sims - One Million Chessboards - 280 Character Shaders - JavaScript turns 30 - JPEG Format History - New PNG Spec - Search Engine from Scratch - LangGraph for Agentic Workflows