Optimizing Particle Systems with a Grid Lookup and Spatial Hashing In this post we have a look at a method with which we can greatly improve a collision detection system. Using a lookup grid we can greatly reduce the number of required checks between particles. We will also look at some methods to optimize this lookup grid.
Gorilla Recap 9 It's been a wild week again - The Goose got auctioned off at Sotheby's for 6.2 million, several online and offline shows kicked off and there's been a number of interesting reads about generative art and web3. Here's a recap about all of it!
Javascript Generators for Animated Generative Sketches In this tutorial we'll have a look at javascript generators and how they can be used for animating the drawing phase for our generative sketches. We'll cover everything from syntax to actually implementing a simple example using p5's draw loop.
Gorilla Recap 8 This week we made a lot of art! We talk about some interesting developments in the world of generative NFTs, watch Alba launch, discuss the future of Tezos, as well as the dangers of AI. And we have a look at what I've been up to genart-wise!
Gorilla Recap 7 And again lots of new things happened in the generative art scene this week! In this installment of Gorilla Recaps: we have a look at Piter Pasma's Universal Rayhatcher, stay up to date with Raph's creative code news #99, observe the launch of Alba.art, and many other updates!
An Introduction to the Javascript Spread Operator In this post we have a look at the Javascript spread syntax, a powerful feature that was introduced with ES6 and which trivializes many tasks that deal with handling iterables.