Gorilla Recap 16 This week we have quite a few generative art updates: Re—tain on TezTalks, Alba's new group show Stranger Skies, several new generative art projects launching - as well as some interesting reads on generative art, digital collectibles and new developments in AI.
Euler and Verlet Integration for Particle Physics In this post we revisit our particle system, and have a first look at the Verlet Integration method, which is an alternate method for simulating particle physics. It is in many ways more robust that the regular Euler Integration method that we have employed so far.
Gorilla Recap 15 This week we mainly dive into some cool AI things, like StackOverflow's own chatbot that will greatly improve the debugging experience. Alongside a cornucopia of interesting tech related topics that I curated over the course of the week! And the usual sprinkle of Gorilla stuff! Enjoy!
Programming Soft Body Physics and Blobs One approach to modeling deformable objects in computer graphics are spring-mass systems: a technique that allows us to bring Soft Body physics to life. Picking up from the particle mesh that we created last time; in this post we'll tackle different configurations for blob-like shapes.
Gorilla Recap 14 This week we have a look at a new and exciting project from Inigo Quilez, the N=12 group exhibition on Feral File, Re-tain: a new generative art platform on tezos, as well as a number of interesting reads that revolve around different genart topics!
Spring Physics, Particles and Meshes Springs are an integral concept to physics, fundamental components used in many applications, coming to life with Hooke's Law from the 17th century. In this post we have a look at how to code and simulate such springs and extend a previous particle system with them.